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Chess Bots 
 
- SplinePoint(__namedParameters: { 
 onDelete?: (() => void);
 onJumpToPoint: (() => void);
 onMove: ((x: number, y: number) => void);
 onSwitchToCubic?: (() => void);
 onSwitchToQuadratic?: (() => void);
 point: {
 point: { x: number; y: number; };
 type: StartPoint;
 } | {
 controlPoint: { x: number; y: number; };
 controlPoint2: { x: number; y: number; };
 endPoint: { x: number; y: number; };
 type: CubicBezier;
 } | {
 controlPoint: { x: number; y: number; };
 endPoint: { x: number; y: number; };
 type: QuadraticBezier;
 };
 }): Element
- 
Parameters
- 
__namedParameters: { 
 onDelete?: (() => void);
 onJumpToPoint: (() => void);
 onMove: ((x: number, y: number) => void);
 onSwitchToCubic?: (() => void);
 onSwitchToQuadratic?: (() => void);
 point: {
 point: { x: number; y: number; };
 type: StartPoint;
 } | {
 controlPoint: { x: number; y: number; };
 controlPoint2: { x: number; y: number; };
 endPoint: { x: number; y: number; };
 type: CubicBezier;
 } | {
 controlPoint: { x: number; y: number; };
 endPoint: { x: number; y: number; };
 type: QuadraticBezier;
 };
 }
- 
OptionalonDelete?: (() => void)
- 
onJumpToPoint: (() => void)
- 
onMove: ((x: number, y: number) => void)
- 
- (x: number, y: number): void
- 
Returns void
 
 
- 
OptionalonSwitchToCubic?: (() => void)
- 
OptionalonSwitchToQuadratic?: (() => void)
- 
point: { 
 point: { x: number; y: number; };
 type: StartPoint;
 } | {
 controlPoint: { x: number; y: number; };
 controlPoint2: { x: number; y: number; };
 endPoint: { x: number; y: number; };
 type: CubicBezier;
 } | {
 controlPoint: { x: number; y: number; };
 endPoint: { x: number; y: number; };
 type: QuadraticBezier;
 }
 
 
 Returns Element