A client-server message containing instructions for manually driving a robot.
A two-way message indicating a game has been interrupted.
Note this does not include the game ending as a part of the normal flow of moves.
A server-client message used to tell player two a game has started.
A two-way message containing a single move.
A server-client message defining the current position of a game. Used to allow clients to reconnect.
A client-server message used to register a websocket with the server.
Generated using TypeDoc
A collection of WebSocket message types.